![]() ![]() As simple as entering the code and equipping the item. You can enter in a QR style code that can give you bonuses, buffs, weapons and other things that can help or hinder you. I said there is a mechanic I really liked, but in actual fact, there are two. As with most roguelikes, you’ll lose most of what you find in each run but can get some carryovers to help build your base character for deeper future runs. Thankfully for Sword of the Necromancer, it nails that core loop really well and does a good job of easing you in before ramping up the difficulty. That gameplay loop has to be spot on to keep you going back after each and every inevitable death. However, Hades aside, I don’t think a roguelike’s story is that big of a deal as long as the gameplay is good enough to carry the thing. It isn’t bad, I just found myself not bothered by it. Whilst well presented I actually found I didn’t care all that much about the world and lore building. A character is dead and you are tasked with going through a randomly generated world to earn enough power to bring then back to life. The story is actually fairly bland and typical if I am being honest. What you have here is a fairly by the numbers roguelike that presents itself well and elevates its standing with one mechanic I really liked and has kept this as a permanent fixture on my Switch alongside the aforementioned Binding of Isaac and also Hades. ![]() Sword of the Necromancer isn’t hitting the levels of Binding of Isaac, but then, not much does. Those who know me, know I love a good roguelike, I even like the average ones, as the rinse and repeat nature really resonates with me and my ADHD.
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